But ultimately, what you're trying to do in a racing simulator, especially in high-performance racing simulators like F1, is get the driver to respond in the same way as they would in the real car. 'A simulator is a very holistic system, bombarding all of the senses of the driver. He previously led the simulator team at McLaren and worked with Ferrari's previous generation model when he was there as a senior vehicle dynamics engineer before he set up Dynisma in 2017. 'It's a really critical parameter,' says Warne. In years gone by, it was felt that a latency of 20-50 milliseconds was deemed acceptable.īut the DMG-1 has taken things to the next level, getting latency down to under five milliseconds – which is ten times better than some other current simulators available on the market. This information feedback is something that needs computing and getting processed to the driver, not in tenths of a second, but milliseconds.